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Pokemon xd gale of darkness codejunkies
Pokemon xd gale of darkness codejunkies















17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon. Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Works fine out battle, some graphical issues in battle with some attacks. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.

#Pokemon xd gale of darkness codejunkies full

Stable 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood. Otherwise runs fine at 25-30FPS when walking/battling. Some texture and light bugs during battles, text glitches now and then. Other than that it is perfectly playable.ĥ0FPS seems to work fine with small amounts of sound jumping. Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Opening and then closing the menu after makes the music return.Įxtremely slow downs in battles and on the field or walking around. Music stops playing in some cutscenes and when talking to some NPCs. There are some graphical and sound glitches, like some elements and effects appear distorted. Had to disable DualCore, having it enable caused the game to crash. Rating should be reduced to **** (Playable) instead of ***** (Perfect) and sometimes music cuts out - using HLE). Game has encountered no crashes as of now, though graphical and sound glitches plague the game (distorted elements, effects, etc. Cut scenes have sound issues, sometimes to the point of having no sound at all. Some major graphical glitches during battle, which can cause big slowdowns depending on the attack being used. Playable: Full speed for main part of the game. Seems to work perfectly, though music stutters when using LLE but perfect with HLE No graphs glitches, problem with connection.ģ0FPS. Emulation speed and audio significantly improved.ģ0FPS Emulation Speed 99-100%. full speed, with some sound and graphic issues under DX 9Ģ5-30FPS Emulation Speed 85-100% Resolution 2x, playable. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Pokémon XD: Gale of Darkness since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. The widescreen hack has minor clipping issues. Cubeb is now used by default.Įnhancements 16:9 Aspect Ratio (Widescreen) Gecko Codes

pokemon xd gale of darkness codejunkies

This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Changing the latency has no effect but does cause lag at lower values. When using OpenAL sound, it can take upwards of 30 seconds for the audio to play.















Pokemon xd gale of darkness codejunkies